AI Research | 6/23/2025

AI Develops Mathematical Skills Through Video Games

Researchers have found that multimodal AI models can learn mathematical reasoning by playing simple video games like Snake and Tetris, challenging traditional training methods. This approach suggests that interactive experiences can foster foundational skills in mathematics, potentially leading to more efficient AI systems.

AI Develops Mathematical Skills Through Video Games

In a groundbreaking study, researchers have shown that multimodal AI models can acquire mathematical reasoning skills by engaging with simple video games such as Snake and Tetris, rather than relying on extensive datasets of mathematical problems. This innovative method challenges conventional beliefs about AI learning processes, indicating that the abstract problem-solving elements of these games can cultivate transferable skills applicable to mathematics.

Research Background

The research, conducted by a collaborative team from Rice University, Johns Hopkins University, and Nvidia, is rooted in cognitive science theories that suggest games can enhance general problem-solving abilities. The team introduced a novel method known as "Visual Game Learning" (ViGaL) to explore this hypothesis with a multimodal AI model.

Methodology

Instead of traditional training with mathematical equations, the researchers designed two custom games for the AI. The first was a variation of Snake, played on a 10x10 grid where the AI controlled two competing snakes. The second game was inspired by Tetris, requiring the AI to recognize 3D objects from various angles after rotation. Each game included 36,000 training examples with adjustable difficulty levels. The games encouraged the model to develop an intuitive grasp of concepts such as path planning, obstacle avoidance, and spatial relations—key components of mathematical thinking.

Findings

The experiments yielded remarkable results. Training with the Snake game notably enhanced the AI's performance on mathematical problems involving 2D coordinates and algebraic expressions. The game implicitly taught optimization skills, akin to solving mathematical puzzles. Similarly, the Tetris-inspired game improved the model's ability to estimate angles and lengths, essential for geometry and spatial reasoning tasks. In some instances, the game-trained model outperformed those trained on large mathematical datasets, highlighting the effectiveness of learning through interactive problem-solving.

Implications for AI Development

This research contributes to a broader investigation into "emergent abilities" in large language models (LLMs), which are capabilities that develop spontaneously as models grow in scale and complexity. The ViGaL method exemplifies how interactive environments can facilitate the emergence of specific skills like mathematical reasoning, diverging from the traditional reliance on vast datasets.

The implications of this study are significant for the future of AI. It suggests that foundational skills can be learned through engagement with simulated environments, potentially leading to more adaptable AI systems that require less data and computational resources. This shift in perspective may pave the way for AI models that learn from dynamic experiences, similar to human learning processes, marking a critical advancement in AI capabilities.